Hi everyone! SWR Productions, the leader of Rise of The Reds, has been busy recently working on it and shared its progress report with us. For those unaware of what is being written here, Rise of The Reds is a classic and popular modification for C&C Generals: Zero Hour that adds two completely new factions: the tank-heavy Russian Federation and the defense-oriented European Continental Alliance. It also greatly expands the three original factions with several new units, buildings, powers, and abilities to explore and combine with your in-game tactics. Here is the official announcement from Rise of The Reds:

Quote:
Good evening, Generals. How are we all this week?
We're good, thanks for asking. What? You didn't ask that? Did you ask for a ROTR update? Alright, I guess you've all earned it.

One of our goals in 1.9 is to try and make the Generals Power system a more dynamic and fluid one. We want to make each GP have some level of viability at all stages of the game and challenge the established 'must picks' by making some of the lesser valued GP's more desirable and important. This has led to some interesting experiments of moving tech and upgrades around the tech tree and advancing the release of some planned 2.0 content to help fill some of these holes. We want to make all the Generals Powers valuable in all matchups, so for unlock GP's like American 'Armoured Company', the decision has been made to expand the scope of the GP and spread its unlocks out over the entire tech tree.

Enter the American Bradley IFV.
Originally removed in 1.85, we are re-adding the beloved Bradley back into version 1.9 to fill in as the tier 0 unit option for the 'Armoured Company' GP. This means that the Bradley will be extremely different from its previous 1.802 incarnation, now getting much of its planned 2.0 functionality from the get-go.
Within this return, we also looked at whether there was more we could do with the Bradley to expand its usefulness beyond the tier 0 environment and keep it as a valuable and desirable choice as the game goes on. Thus, we have added 3 rather robust and varied kits to the unit that should keep it relevant and specialized over the entire game's length.




In 2021, against the backdrop of the War on Terror intensifying after the devastating GLA attacks on China, the United States Marine Corps phased out all of its tank battalions that had existed since the Second World War. One of the most outspoken critics of this was Jeremiah Bradley, the future commanding general of the 2nd Marine Expeditionary Force, who served as a battalion commander during the war. Foreseeing an inevitability of a future major war with China and Russia, Bradley insisted that the USMC would have to retain its own armored capability so as not to find itself outgunned in a conflict against tank-heavy adversaries with airspace denial and electronic warfare capabilities that would jeopardize America's ability to fight on its own preferred terms. During the 2030s, Bradley, who by then had become a general, used his political connections and popularity among the USMC community to lobby for the reconstitution of the Marine tank battalions, which were brought back to life with a mixture of Acolyte, Crusader, and Paladin tanks, alongside the M2 Bradley infantry fighting vehicle in a number of new mechanized infantry battalions. First introduced to the US Army in 1981 following a troubled development history and named after the non-related WW2 general Omar Bradley, the vehicle had been of no relevance to the USMC for decades due to its lack of amphibious capability. Under the new doctrine of the early 2040s, however, the Bradley, like its tank brethren, would be brought to shore via high-speed landing craft or Starlifter air transports. In its basic configuration, the Bradley is a multirole combat vehicle capable of transporting infantry, carrying out reconnaissance and detection duties by way of its advanced optics and sensors, and providing fire support with its 25mm autocannon. As with many other US vehicles, a number of field modifications exist.

Render Description: MARS2588






The first, most commonly seen variant of the Bradley complements the primary 25mm autocannon with a launch pod of TOW anti-tank missiles. The BGM-71 "Tube-launched, Optically tracked, Wire-guided" missile has been a staple of American and allied forces since 1970. Somewhat of an anachronism in an age of advanced sensor- and AI-guided munitions due to its physical line of control, the TOW remains a favorite by virtue of its rugged reliability and decisive power. The latest version, with an improved tandem warhead, rocket motor, and guidance control system, provides the Bradley with a deadly, extended-range punch against even the heaviest tanks of the 2040s.

Render Description: MARS2588






Another variant of the Bradley replaces its common 25mm autocannon with a much more powerful 50mm gun, a variant of the one prominently featured on the heavy gunships of the US Aerospace Force. The larger caliber size allows the use of bigger, more advanced ammunition types, including a high-velocity kinetic sabot round and a programmable explosive round, either of which is automatically fed against the appropriate kind of target, in effect achieving greater damage per shot and area effect over the default cannon. In stark contrast to its deadly primary weapon, this variant of the Bradley can also discharge flashbang grenades for non-lethal suppression of crowds or high-value individuals.

Render Description: MARS2588






The third variant of the Bradley is designed for urban operations and counter-insurgency. It features fireports that allow passengers to use their weapons under armor protection, making it ideal for close-quarters combat in built-up areas. In addition, it has front-mounted rollers to safely detonate mines and roadside bombs away from the vehicle's hull, protecting its crew, passengers, and friendly forces following behind it.

Render Description: MARS2588

We will be going into more depth with some other Armoured Company inclusions soon, so stay tuned and keep your eyes on that article tab. In the meantime, however, we have an extra little treat coming your way.
This weekend MaelstromX103 is hosting another exciting 1.9 livestream, so if you're excited to see the Bardley's (and any of our other new stuff), the details are below, and will be on the description of the stream's announcement image.




That's all we have for this week. We will see you all soon!
Till next time generals!


You can check more information about Rise of The Reds by visiting the Official Website, Forums, ModDB Profile, Discord Channel, and YouTube Video Channel. And this is all we can offer for today regarding Rise of The Reds!

Greetings, Commanders! NeverLoseGuy, the leader of C&C Power Play, has posted a new version of C&C Power Play called C&C Power Play V.1.7. For those unaware, C&C Power Play is a total conversion modification for Command & Conquer Generals: Zero Hour. It comes with 5 original factions (Vulkan, Fulgura, Lamina, Solisia and Demons) and several new units and gameplay quirks to deal with. The changes from C&C Power Play V.1.7 were announced with the following words:

Quote:




--------------------
CHANGELOG V.1.7
--------------------

- This update brings new features for each of the factions to make them more unique from each other, as well as new buildings from which they can produce units.
- With the implementation of the new buildings, units now take longer to produce in order to decrease the risk of lagging the game.

GLOBAL:
- All suicide units (except Doomsdays) now use the "ARMOR_PIERCING" damage type, meaning they now deal 50% damage to the Command Center and full damage to other structures.
- All Command Centers now have their own variants of defense mechanisms:
-- Solisia fires a fast-moving projectile that deals heavy damage.
-- Vulkan fires a cannon that revs up in speed the longer it attacks.
-- Fulgura fires an EMP projectile that disables enemy vehicles.
-- Lamina fires a fast-loading cannon.
-- Infernus fires a volley of shells at its location.
- All factions now have their own unique take on "Artillery Cannon" special power:
-- Solisia fires a heavy projectile that deals heavy damage every 4 minutes.
-- Vulkan fires a small but stackable projectile every 4 minutes.
-- Fulgura fires an EMP projectile that disables vehicles upon impact every 2 minutes.
-- Lamina fires a small projectile every 1 minute.
-- Infernus fires a flaming projectile that creates a firestorm upon impact every 2 minutes.
-- These Artillery Cannons deal "ARMOR_PIERCING" damage, which is 50% effective to the Command Center, and 100% to other structures.
- Adjusted the number of vehicles spawned via the "Ambush" special power:
-- Increased Solisian vehicles number from 2/4/6/8 to 4/5/6/8.
-- Increased Vulkanic vehicles number from 2/4/6/8 to 2/4/5/6.
-- Increased Fulguran vehicles number from 2/4/6/8 to 4/5/6/8.
-- Increased Lamini vehicles number from 2/4/6/8 to 4/8/12/16.
-- Increased Infernal vehicles number from 2/4/6/8 to 4/5/6/8.









- All factions now possess their own version of production building that can be built by their dozers. Each faction now has different means of producing its units.
-- Solisia can only produce Prophet, Zealot, Crusader, and Cupid from its Command Center, with everything else (including aforementioned units) needing to be produced at its War Factory.
-- Vulakn can only produce Standard Whiplash and Super Heavy Tanks (Pugnax and Ultima) from its Command Center, with everything else needing to be produced at its War Factory.
-- Fulgura can produce all units from its Command Center, as well as its War Factory.
-- Lamina can produce all units from its Command Center, but one of its production buildings (called the "Rat Nest") can only produce Rats and their specialized variants. Alternatively, it can also build its own War Factory at a higher cost.
-- Infernus can only produce Tier 1 units (Termite and Scarab) from its Command Center, with everything else (including aforementioned units) needing to be produced at its War Factory.
- Several hotkeys have been remapped to accommodate new buildings and dozers, as well as restructuring of the commandset for some of the factions.
- Tech hospital is now indestructible and has the same functionality as the repair bay.
- Reverted the veterancy system; units will now gain health, fire rate, and weapon damage bonus by 125/150/200 percent, respectively.
- All AI difficulties now use the same script, with each level having innate buffs to their damage and health from 100/110/150%, respectively.
-- NOTE: The Brutal AI is now well, very brutal, possibly on the line of impossible. This is intended for those people who prefer playing with max money to start off, where you will find it hard to fight these even then.









SOLISIA:
- Prophet:
-- Decreased Prophet's weapon ammo count from 4/6 to 3/4.
-- Increased Prophet's weapon damage from 100 to 120.
-- Increased Prophet's build time from 1 to 3 seconds.
- Zealot:
-- Decreased Zealot's weapon ammo count from 2/3 to 1/2.
-- Decreased Zealot's build cost from 2000 to 1500.
-- Increased Zealot's build time from 1 to 3 seconds.
- Crusader:
-- Decreased Crusader's weapon ammo count from 3/5 to 2/3.
-- Decreased Crusader's build cost from 3000 to 2500.
-- Increased Crusader's build time from 3 to 4 seconds.
- Cupid:
-- Decreased Cupid's build cost from 3000 to 2500.
-- Increased Cupid's build time from 1 to 4 seconds.
-- Cupid now disables a vehicle in addition to disarming it when switched to the appropriate type.
- Warden:
-- Decreased Warden's build cost from 5000 to 4500.
-- Increased Warden's build time from 2 to 6 seconds.
- Priest:
-- Increased Priest's build time from 3 to 6 seconds.
- Seraph:
-- Increased Seraph's weapon damage from 100 to 500.
-- Increased Seraph's weapon cooldown from 3000/2000 to 4000/2000.
-- Increased Seraph's weapon burst cooldown.
-- Increased Seraph's build time from 3 to 6 seconds.
- Bishop:
-- Bishop can now switch between its single but lethal shot and a new continuous beam mode.
-- Increased Bishop's build time from 3 to 6 seconds.

VULKAN:
- Whiplash:
-- Increased Whiplash's weapon cooldown from 100 to 200.
-- Decreased Whiplash's health pool from 800 to 600.
-- Increased Whiplash's build time from 1 to 3 seconds.
- Ignis:
-- Decreased Ignis' health pool from 1000 to 800.
-- Increased Ignis' weapon cooldown from 400/200 to 500/250.
-- Increased Ignis' build time from 1 to 3 seconds.
-- Removed Double-Barreled Ignis variant.
-- Updated the visual aesthetics.
- Ignis Prime:
-- Increased Ignis Prime's build time from 2 to 4 seconds.
- Robus:
-- Increased Robus' build time from 2 to 6 seconds.
- Servus:
-- Increased Servus' build time from 1 to 4 seconds.
- Bothynus:
-- Increased Bothynus' build time from 3 to 6 seconds.
- Pugnax:
-- Increased Pugnax' build time from 3 to 6 seconds.
- Ultima:
-- Increased Ultima's build time from 3 to 6 seconds.
-- Fixed a bug that prevents Ultima from being seen by all players on the map.

FULGURA:
- Defender:
-- Increased Defender's build time from 2 to 4 seconds.
- Stormer:
-- Increased Stormer's build time from 2 to 4 seconds.
- Enforcer:
-- Increased Enforcer's build time from 4 to 8 seconds.
- Lawmaker:
-- Increased Lawmaker's build time from 4 to 8 seconds.
- Fortifier:
-- Increased Fortifier's build time from 4 to 8 seconds.
- Peacemaker:
-- Increased Peacemaker's build time from 6 to 12 seconds.
-- Increased Peacemaker's health pool from 2000 to 2500.
- Watcher:
-- Increased Watcher's build time from 6 to 12 seconds.
- Shieldbreaker:
-- Increased Shieldbreaker's build time from 6 to 12 seconds.
- Decreased the force field's laser-cutting weapon cooldown from Shieldbreaker from 500 to 50.

LAMINA:
- Rat Variants:
-- Decreased Standard Rat's weapon damage from 20 to 10.
-- Increased Standard Rat's build time from 0.5 to 3 seconds.
-- Increased Marksman Rat's build time from 1 to 3 seconds.
-- Increased Ripper Rat's build time from 1 to 3 seconds.
-- Increased Fake Rat's build time from 1 to 3 seconds.
-- Reduced the trajectory height of the projectile.
- Cobra:
-- Increased Cobra's build time from 1 to 3 seconds.
- Python:
-- Increased Python's build time from 2 to 4 seconds.
-- Updated the visual aesthetics.
- Hedgehog:
-- Decreased Hedgehog's weapon cooldown from 3000 to 2000.
-- Increased Hedgehog's build time from 2 to 4 seconds.
- Boa:
-- Decreased Boa's gattling weapon damage from 50 to 40.
-- Increased Boa's build time from 3 to 6 seconds.
- Warthog:
-- Increased Warthog's build time from 3 to 6 seconds.
- Toad:
-- Increased Toad's build time from 3 to 6 seconds.
- Lion:
-- Increased Lion's build time from 3 to 10 seconds.

INFERNUS:
- Termite:
-- Increased Termite's build time from 2 to 4 seconds.
- Scarab:
-- Decreased Scarab's weapon cooldown from 250/200 to 200/200.
-- Decreased Scarab's weapon damage from 40/75 to 40/60.
-- Increased Scarab's build time from 2 to 4 seconds.
- Harbinger:
-- Increased Harbinger's weapon damage from 50 to 100.
-- Harbinger no longer creates a small fire field with its weapon.
- Vanguard:
-- Increased Vanguard's weapon damage from 100/150 to 150/250.
-- Increased Vanguard's build time from 4 to 8 seconds.
-- Vanguard no longer creates a small fire field with its weapon.
- Conqueror:
-- Decreased Conqueror's weapon damage from 50/75 to 40/50.
-- Increased Conqueror's build time from 4 to 8 seconds.
- Hellstorm:
-- Hellstorm now fires its weapon in an arc rather than summoning its projectiles from above.
-- Hellstorm now fires in a volley of 4 projectiles and 6 when upgraded.
-- Decreased Hellstorm's weapon damage from 400 to 300.
-- Decreased Hellstorm's weapon cooldown from 1000/500 to 4000.
-- Increased Hellstorm's weapon scatter radius from 25 to 100.
-- Increased Hellstorm's build time from 6 to 8 seconds.
- Baron
-- Increased Baron's weapon damage from 300 to 500.
-- Increased Baron's build time from 6 to 12 seconds.
-- Increased the number of Termites spawned upon death from 4 to 8.
-- Baron no longer creates a small fire field with its weapon.
- Doomsday
-- Increased Doomsday's build time from 6 to 12 seconds.



You can download this mod via Genlauncher or from this website. For manual installation, grab the contents from the version folder and extract them to your ZH folder.


For further information about C&C Power Play, visit its Content at PPM Community, and ModDB Profile. Download C&C Power Play V.1.7 Here. And this is all for today! Enjoy C&C Power Play and provide your feedback about it so it can get better.

Notepad++ 8.6.8 has been released!
Jun 05, 2024 - 03:30
Are you picking this up? Good! Notepad++ has been recently improved with the release of Notepad++ 8.6.8. For those who are not acquainted with it, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here is the official announcement from Notepad++'s staff about Notepad++ 8.6.8:

Quote:
Notepad++ release 8.6.8 change log:

  • Fix a crash in Column Editor caused by an arithmetic overflow.
  • Fix the issue where any negative repeat value in Column Editor causes a hang.
  • Fix an extra space being inserted in the HEX mode issue in Column Editor.
  • Fix a visual glitch in the toolbar pressed buttons in dark mode.
  • Add auto-indent feature for Python.
  • Fix the issue where “show control characters” settings are not remembered when switching to another tab.
  • Fix the missing monitoring disabled state icon from the fluent icon set on the toolbar.
  • Adjusted the inaccurate naming of indent settings in the Preferences dialog.
  • Fix the issue where the customized color of the active tab in the inactive view is missing.
  • Introduce a new plugin command “NPPM_GETTABCOLORID” to retrieve the current tab color ID.
  • Allow the tree view dark mode customization for plugins.
  • Fix the popup dialog for updating, not mentioning ‘Notepad++’.


You can find more information about Notepad++ by visiting the Official Website, and Forums. Download Notepad++ 8.6.8. That's all, folks! Stay tuned at PPM for more news coverage on Notepad++!

Aloha! Updates of Rise of The Reds has been shared recently by SWR Productions. For those unaware, Rise of The Reds is a classic and popular modification for C&C Generals: Zero Hour that adds two completely new factions: the tank-heavy Russian Federation and the defense-oriented European Continental Alliance. It also greatly expands the three original factions with several new units, buildings, powers, and abilities to explore and combine with your in-game tactics. Here is what was shared about it:

Quote:
Hello everyone. It's hard to believe that we're already a quarter of the way through 2024.
Needless to say, the team has been extremely busy working on new content for 1.9, including new units, some big reworks to existing units, and a heap of optimizations to the code and AI to help make ROTR 1.9 the smoothest possible experience possible when it's ready.
As some of you may have noticed, our social media has begun being more active again, and we have resumed regular posting of renders, gameplay clips, stream announcements, and some new memes over on the Facebook page. We also have a brand new Instagram Page, so if Insta is your preferred social media of choice, feel free to drop us a follow. This is all courtesy of one of our new team members, our PR manager Ricc. You may know the guy from the streams with Maelstrom or from the Discord server. He's going to be around posting content, managing messages, helping coordinate our social media channels, keeping you all informed of what's happening in the community, and sharing some of the best bits. Anyway, enough of that, let's get onto what you're all really here for. After all, we wouldn't want to ruin someone's day.



When the Chinese People's Liberation Army was deployed to fight the GLA in Germany during the final phase of the War on Terror, military logistics were pushed beyond their limits. Naval and aerial transport capabilities struggled to deliver sufficient amounts of ammunition, spare parts, and provisions, which gave the terrorists more time to ravage the country and fortify themselves in its occupied urban centers. Despite the operation's eventual success, Chinese military planners recognized that something needed to be done.

Part of the solution to the issue of logistics was the development of a new superheavy-lift utility helicopter during the 2030s. The Z-28 is the largest, heaviest, and most powerful helicopter in the world, second only to the American V-44 Starlifter in the wider category of rotary-wing aircraft. In its military service with the PLA, it can carry infantry and even vehicles, including the legendary Overlord tank. Designed with versatility in mind, it can be outfitted with specialized mission equipment, such as passenger fireports, external loudspeakers, an all-aspect Gatling cannon capable of engaging ground and air targets, or a payload of free-falling bombs.

Nicknamed the "Fat Hen" by Chinese pilots on account of its appearance and flight characteristics, the Z-28 became internationally known under its commercial moniker of "HeLiX", an homage to its two lead designers, He Heng and Li Xiulan, who received the State Technological Invention Award for their creation. The majority of Helixes serve under General Chen Hongbing of Northern Theatre Command, bordering, among others, the Russian Federation, whose relations with China have deteriorated to the point of hostility under President Nikolai Suvorov. As of the mid-2040s, the Helix has not yet had many opportunities to distinguish itself in combat, however, it has already made outstanding contributions in earthquake relief and wildfire fighting operations within China and abroad.



The Bunker modification allows passengers inside the Helix to fire their weapons in combat. As with other garrisons, the wide variety of Chinese infantry types allows for many powerful combinations.




The Gattling Cannon modification replaces the Helix's standard armament with a more powerful, rapid-fire rotary weapon. Notably, this cannon can fire on ground targets, air targets, and even large missiles.



The Speaker Tower modification allows the Helix to broadcast propaganda. The only other flying unit that can do this is the slower, less versatile Propaganda Airship, which will be assigned to General Jin in the future.


If you are curious about Rise of The Reds, visit the Official Website, Forums, ModDB Profile, Discord Channel, and YouTube Video Channel to obtain further information about it. And that's all regarding Rise of The Reds for now. Stay tuned at PPM for more news about Rise of The Reds!



A new patch for Tiberian Dawn Redux has been released as we speak by sgtmyers88. For those who are not acquainted with it, Tiberian Dawn Redux is a total conversion for Command & Conquer: Generals Zero Hour that brings the Tiberian Dawn universe into it. The changes from Tiberian Dawn Redux v1.5.31 were announced with the following words:

Quote:
PATCH ONLY! REQUIRES VERSION 1.5.3!
This is Patch v1.5.31 of C&C Tiberian Dawn Redux. The patch fixes several scripting bugs encountered with the existing campaign missions and other general gameplay fixes.




Patch 1.5.31 fixes the following:
  • Random scripting bug fixed in GDI 04 preventing the final Nod attack wave from properly arriving so the player can finish the mission
  • Reworked the win conditions for Nod 04 so players only have to destroy the village and surrounding GDI forces and not the base itself
  • Reworked Nod 09 win conditions to avoid a scripting bug preventing the mission from finishing
  • Reworked GDI 11 AI pathfinding and fixed Nod's no-power bug
  • Reworked Nod 11 win conditions & AI pathfinding
  • Reworked Nod 13 AI and AI pathfinding
  • Reworked GDI 15 AI and AI pathfinding and changed the map lighting to match the ending cutscene
  • GDI SPEC-OPS 01 AI reworked and made slightly less aggressive
  • GDI SPEC-OPS 02 AI reworked and made slightly less aggressive. Pathfinding also improved
  • GDI SPEC-OPS 03 random scripting bug fixed that prevented the win triggers from enabling
  • NOD SPEC-OPS 02 AI reworked and made slightly less aggressive. Win triggers reworked slightly




© 2024 C&C Redux Development Team


For further information about Tiberian Dawn Redux, visit its Forums, and ModDB Profile. Download the latest version of Tiberian Dawn Redux Here. And that's all for now! Have fun and enjoy Tiberian Dawn Redux!

GenTool v8.8 has been released!
Apr 04, 2024 - 01:46
Howdy! xezon has announced a new version of GenTool called GenTool v8.8 as an effort to adapt it to the recently released C&C Ultimate Collection for Steam. GenTool is a tool for Command & Conquer Generals and Zero Hour expansion that adds widescreen support and provides enhanced game controls, and optimizations to maximize your online gaming experience. Additionally, it comes with three anti-cheat solutions. Here are the changes from the recently released GenTool v8.8 and 8.7:

Quote:
Fixes/Improvements 8.8
  • Reverted FPS limiter changes to avoid the performance issue on Windows 11


New Features 8.7
  • Added compatibility with Generals and Zero Hour The Ultimate Collection (Steam, EA App)
  • Added warning message popup for non-x87 compatible generals executables
  • Fixed game version mismatches for various compatible executables
  • Fixed missing hashing of scb files for game version hash generations
  • Fixed C&C Online login kick by generating random ergc game keys when so required
  • Added -showFrameCount command line argument to draw frame counts


Fixes/Improvements 8.7
  • Fixed severe performance degradation with Steam Overlay (GameOverlayRenderer.dll)
  • Fixed crash on application boot with Windows XP 32
  • Fixed dysfunctional GenTool Updater in Windows XP
  • Fixed theoretically unsafe code with Windows XP
  • Fixed minor inaccuracy of FPS counter and FPS limiter
  • Fixed incorrect terrain draw distance after changing camera height
  • Changed Upload Player ID generation by adding another salt
  • Improved game version names for uploaded txt files
  • Removed forceful disabling of Origin In Game (IGO32.dll)
  • Updater: Improved patch file formats and capabilities
  • Updater: Improved the maps patcher for future map releases
  • Updater: Removed the replacement of the Zero Hour no-CD game.dat
  • Updater: Removed the replacement of the Generals Origin generals.exe


You can find more information about GenTool by visiting the Official Website. GenTool is downloadable at This Address. And this is all for today! Enjoy GenTool and provide your feedback about it so it can get better.

Notepad++ v8.6.5 is out!
Apr 04, 2024 - 01:31
Welcome back, commander! Notepad++ has been recently improved with the release of Notepad++ v8.6.5. Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

The changes from Notepad++ v8.6.5 were announced with the following words:

Quote:
2024-03-30
To address a performance issue of “Replace All” in previous version 8.6.4, Notepad++ no longer triggers SCN_MODIFIED and other Scintilla notifications during the “Replace All” action. Consequently, some plugins that rely on Scintilla’s notifications may malfunction after a “Replace All” operation. To rectify this regression, a new notification called NPPN_GLOBALMODIFIED has been implemented in Notepad++ v8.6.5. Plugin developers should monitor NPPN_GLOBALMODIFIED alongside SCN_MODIFIED, if SCN_MODIFIED is already monitored in the plugin.


And here is the changelog:

Quote:
  • Fix “Replace All” action not notifying plugins of modification regression by adding NPPN_GLOBALMODIFIED.
  • Fix plugins not receiving some Scintilla notification types regression.
  • Fix Shortcut Mapper potential crash problem.
  • Fix period backup potential crash due to the deadlock.
  • Fix NUL characters file corruption after power outrages.
  • Remedy losing session problem after the power outrages.
  • Fix URLs are not detected after a “Replace All” regression.
  • Notify user while saving failure due to hardware problem.
  • Update to scintilla 5.4.3 (from 5.4.1) & Lexilla 5.3.1.
  • Support template literal (template strings) in JavaScript & make 'back-quoted strings' more readable.
  • Add support for Change History in the text, besides in the margin. Also, make Change History color configurable.
  • Fix NPPM_RELOADFILE API returns wrong result issue.
  • Enhance Shortcut Mapper filter to find the command items more easily.
  • Prevent typing control characters into the document & make it optional.
  • Fix possible no-GUI state when using systray.
  • Make context menu popup location at current text position when invoked via keyboard.
  • Fix Notepad++ blocked when closed, minimized, or from the systray.
  • Fix Mouse Wheel Scrolling in Shortcut Mapper & reduce also the memory use.
  • Fix Python wrong decorator attribute colors & add “ATTRIBUTE” color in styles.xml.model.


You can check more information about Notepad++ by visiting the Official Website, and Forums. Download the latest version of Notepad++ Here. That's all, folks! Stay tuned at PPM for more news coverage on Notepad++!

Hello, ladies and gentlemen! Today we are proud to start our first initiative of many: the OS .BIG Month! It's not that this month will be big. It won't. After all, April is only 30 days long. Our idea is to boost the development of Open Source .BIG Editor this month.

For those who are not aware, Open Source .BIG Editor is our home made editor that allows you to manage .BIG file packages from EA (used in many games such as Command & Conquer: Generals, Battle For Middle Earth 1 and 2, Command & Conquer 3: Tiberium Wars, Red Alert 3, among a few others, and the .MEG file packages from Petroglyph Studios, used on practically all their games and partnerships, including the famous Command & Conquer Remastered Collection.

Anyway, the idea is to boost the development by following the roadmap below:

Quote:
Open Source  .BIG Editor Expected Roadmap:

  • 0.59: Support for opening packages inside packages.
  • 0.60: Support for Load and Saving File Plugins (we expect to use command line tools to support other file types, such as .MIX, .RAR, etc.
  • 0.65: File search and file filters.
  • 0.68: "Share with" button.
  • 0.70: Plugin Manager
  • 0.80: Support for plugins to use external tools for image visualization
  • 0.90: Support for plugins to use external tools for other kinds of file visualization



We give no guarantees that all these plans will be finished by the end of the month. Probably, most of it will end up being just plans.

But as a sign of good faith, we have published the 0.587 version, known as the "Open Source ZIP Editor" edition:




Quote:
01/04/2024: 0.587
- It saves .ZIP files.
- Zip Files text on Open and Save dialogs has been fixed.

30/03/2024: 0.586
- Supports Loading .ZIP files. It should help with C&C Remastered Collection MEG files in the future.
- It should load the first file already when a package is opened.

28/03/2024: 0.585
- Supports 64-bit versions and new Delphi compilers.


Visit Open Source .BIG Editor Official section at Project Perfect Mod to download its latest version. The source code is available at PPM's SVN. Post your feedback in the replies to help us to improve the program. And for further updates on Open Source .BIG Editor, stay tuned at PPM and its subsites!